You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Problem Description:
Failed when building the plugin, typed cmd as 【python build.py --UE4 "G:\unrealengine\engine\UE_4.15"】
All the logs are in fail.txt Thank you very much! fail.txt
Failed when building the plugin, typed cmd as 【python build.py --UE4 "G:\unrealengine\engine\UE_4.15"】
All the logs are in fail.txt Thank you very much!
fail.txt
[7/7] Link UE4Editor-UnrealCV.lib
UnrealBuildTool: Creating library G:\unrealengine\build_unreal_plug_in\if_didnt_work_need_to_build\unrealcv-0.3.10\Plugins\UnrealCV\HostProject\Plugins\UnrealCV\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealCV.lib and object G:\unrealengine\build_unreal_plug_in\if_didnt_work_need_to_build\unrealcv-0.3.10\Plugins\UnrealCV\HostProject\Plugins\UnrealCV\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealCV.exp
UnrealBuildTool: Creating library G:\unrealengine\build_unreal_plug_in\if_didnt_work_need_to_build\unrealcv-0.3.10\Plugins\UnrealCV\HostProject\Plugins\UnrealCV\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealCV.suppressed.lib and object G:\unrealengine\build_unreal_plug_in\if_didnt_work_need_to_build\unrealcv-0.3.10\Plugins\UnrealCV\HostProject\Plugins\UnrealCV\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-UnrealCV.suppressed.exp
UnrealBuildTool: Module.UnrealCV.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameModeBase::SetPause(class APlayerController *,class TBaseDelegate)" (?SetPause@AGameModeBase@@UEAA_NPEAVAPlayerController@@v?$TBaseDelegate@_N$$$V@@@z)
UnrealBuildTool: UnrealCV.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameModeBase::SetPause(class APlayerController *,class TBaseDelegate)" (?SetPause@AGameModeBase@@UEAA_NPEAVAPlayerController@@v?$TBaseDelegate@_N$$$V@@@z)
UnrealBuildTool: G:\unrealengine\build_unreal_plug_in\if_didnt_work_need_to_build\unrealcv-0.3.10\Plugins\UnrealCV\HostProject\Plugins\UnrealCV\Binaries\Win64\UE4Editor-UnrealCV.dll : fatal error LNK1120: 1 unresolved externals
UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: G:\unrealengine\build_unreal_plug_in\if_didnt_work_need_to_build\unrealcv-0.3.10\Plugins\UnrealCV\HostProject\Plugins\UnrealCV\Binaries\Win64\UE4Editor-UnrealCV.dll
UnrealBuildTool: Total build time: 120.56 seconds (Local executor: 0.00 seconds)
CommandUtils.Run: Run: Took 121.0023858s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): G:\unrealengine\engine\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -project="G:\unrealengine\build_unreal_plug_in\if_didnt_work_need_to_build\unrealcv-0.3.10\Plugins\UnrealCV\HostProject\HostProject.uproject" -module UnrealCV -receipt G:\unrealengine\build_unreal_plug_in\if_didnt_work_need_to_build\unrealcv-0.3.10\Plugins\UnrealCV\HostProject\Plugins\UnrealCV\Binaries\Win64\UE4Editor.target -NoHotReload. See logfile for details: 'UnrealBuildTool-2021.02.17-00.13.48.txt'
於 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback) 於 g:\unrealengine\engine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs: 行 904 於 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars) 於 g:\unrealengine\engine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs: 行 52於 BuildPlugin.CompilePluginWithUBT(FileReference HostProjectFile, FileReference HostProjectPluginFile, PluginDescriptor Plugin, String TargetName, TargetType TargetType, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, List
1 ReceiptFileNames, String InAdditionalArgs) 於 g:\unrealengine\engine\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs: 行 192 於 BuildPlugin.CompilePlugin(FileReference HostProjectFile, FileReference HostProjectPluginFile, PluginDescriptor Plugin, List
1 HostPlatforms, List1 TargetPlatforms, String AdditionalArgs) 於 g:\unrealengine\engine\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs: 行 133 於 BuildPlugin.ExecuteBuild() 於 g:\unrealengine\engine\UE_4.15\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs: 行 90 於 AutomationTool.BuildCommand.Execute() 於 g:\unrealengine\engine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs: 行 102 於 AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) 於 g:\unrealengine\engine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs: 行 562 於 AutomationTool.Automation.Process(String[] Arguments) 於 g:\unrealengine\engine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs: 行 531 於 AutomationTool.Program.MainProc(Object Param) 於 g:\unrealengine\engine\UE_4.15\Engine\Source\Programs\AutomationTool\Program.cs: 行 135 於 AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param) 於 g:\unrealengine\engine\UE_4.15\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs: 行 704於 AutomationTool.Program.Main() 於 g:\unrealengine\engine\UE_4.15\Engine\Source\Programs\AutomationTool\Program.cs: 行 59
Program.Main: AutomationTool exiting with ExitCode=5 (5)
The text was updated successfully, but these errors were encountered: