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This is true. The question is: is real asynchronous acquisition necessary for you? Synchronous-only acquisition simplifies the network code quite a bit because the server is acting like a normal server (i.e. request-reply style). Asynchronous acquisition mode would mean that the server is notifying the client that new data is available.
However, I could of course implement fake asynchronous acquisition on top of the synchronous acquisition, which in fact the mock camera also does.
In the async the acquisition takes for ever without returning frames.
On windows:
ucad mock
On linux client:
uca-benchmark -p host=server:8989 -r 1 -n 20 net
The resulting output is:
Here it is stuck (for at least a few minutes).
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