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I've been looking for automating the generation of ray tracing based hillshading for a long while. I'm using traditional hillshading in a OSM derived map (a fork of osm-carto), and I use a TIFF layer for the hillshade.
I know I could use save_png() and then use some other tool like convert to convert to TIFF, but PNG is only 8bits per channel, while TIFF can be (and I use) 15-16bits per channel (it's Int16, so 16 bits, but only 15 used; hmm, I should review that).
So, do you think saver_tiff() can be implemented?
The text was updated successfully, but these errors were encountered:
I've been looking for automating the generation of ray tracing based hillshading for a long while. I'm using traditional hillshading in a OSM derived map (a fork of osm-carto), and I use a TIFF layer for the hillshade.
I know I could use
save_png()
and then use some other tool likeconvert
to convert to TIFF, but PNG is only 8bits per channel, while TIFF can be (and I use) 15-16bits per channel (it's Int16, so 16 bits, but only 15 used; hmm, I should review that).So, do you think
saver_tiff()
can be implemented?The text was updated successfully, but these errors were encountered: