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Current version (10.1.5/6 Retail) is little buggy. It causes spells on your bar to light up/desaturate incorrectly.
Skullsplitter (warrior) is fully lit when its on your bar but untalented.
Execute (warrior) also is commonly fully saturated when unusable. Hovering over an incorrectly saturated Execute button causes it to update and fix its status temporarily.
This occurs whether the the Tullarange desaturate option is being used or not. So something is causing buttons to go full saturation incorrectly. Removing TullaRange causes execute (and other abilities) to function correctly.
Either it's the new event or the logic is a little wonky somewhere.
10.1.0 functions correctly.
The text was updated successfully, but these errors were encountered:
testing with execute as spell instead of macro (happens with both but maybe bit different)
mouse over fixes it!? when looks usable mouse over changes to actual state, not usable
not happen if right click to start attacking up close but happens when charge
quick range and power change?
in actionButton_UpdateColor
execute seems to normally return usable=false oom=false oor=false
when i charge changes to usable=false oom=false oor=true
when i mouse over changes back to usable=false oom=false oor=false
so seems like should not show as usable? but does? idk
i guess actionButton_UpdateColor needs to be called again or more often? idk
adding hook to Update or OnUpdate as well seems to fix it soon after charge?
Blizzard is making some updates to usability changes in 10.2 so that it becomes more event based like range checking is now. I’m waiting to see if that resolves any of the issues
Current version (10.1.5/6 Retail) is little buggy. It causes spells on your bar to light up/desaturate incorrectly.
Skullsplitter (warrior) is fully lit when its on your bar but untalented.
Execute (warrior) also is commonly fully saturated when unusable. Hovering over an incorrectly saturated Execute button causes it to update and fix its status temporarily.
This occurs whether the the Tullarange desaturate option is being used or not. So something is causing buttons to go full saturation incorrectly. Removing TullaRange causes execute (and other abilities) to function correctly.
Either it's the new event or the logic is a little wonky somewhere.
10.1.0 functions correctly.
The text was updated successfully, but these errors were encountered: