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If I want to use the manual start/stop blueprint nodes for the loading screen, is it possible to have a blueprint node with a delegate that spits out a signal when the loading finishes? I've been trying to track down where the plugin knows the loading is finished, but am unable to find it and how to do so.
Thanks
The text was updated successfully, but these errors were encountered:
TheEmperor30k
changed the title
Blueprint delegate for when finished loading
Blueprint delegate for when finished loading?
Feb 27, 2024
Unfortunately, there is no blueprint for the map finished loading delegate. If you know c++, you can bind to PostLoadMapWithWorld delegate in your GameInstance class
Hello,
If I want to use the manual start/stop blueprint nodes for the loading screen, is it possible to have a blueprint node with a delegate that spits out a signal when the loading finishes? I've been trying to track down where the plugin knows the loading is finished, but am unable to find it and how to do so.
Thanks
The text was updated successfully, but these errors were encountered: