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I suggest not using the manual stop since it is not working correctly. I may remove this option in the future
EDIT: I have rechecked the StopLoadingScreen node in the 5.2 version, and it works just fine. You can enable "Wait for Manual Stop"=true, "Allow Engine Tick"=true, and "MinimumLoadingScreenDisplayTime">=0. Then you can use StopLoadingScreen node. Note that you must call the StopLoadingScreen node only in the Event BeginPlay event ( you can use the Delay node before it). Otherwise, the StopLoadingScreen node doesn't work on other events like keyboard events.
I'm on 4.27 even with this config and no call of "StopLoadingScreen" it's skipping the loading screen
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