A self-proclaimed paradigm shifting tower defense map in Warcraft 3
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Updated
Jul 8, 2019 - Objective-J
A self-proclaimed paradigm shifting tower defense map in Warcraft 3
A QuadTree datastructure for mapping <vec2, T> pairs spatially, in wurstlang.
Show case of a custom UI debugger made in Wurst for Warcraft 3
This system alows you to have control of almost everything related to the bounties (I am surprised that no one else has done this as far as I saw, I mean, I already saw other systems and none does everything that it does, and that I am not an expert and this is the first system that I share).
Fallen - ForgeWurst
A warcraft3 custom game made in wurstlang
A wurstscript library for managing lightning instances
Type-safe wrappers for unit armor type
Cache<T> with size and duration constraints + customisable invalidation hooks
A wurstscript library that provides extract unit model animation data (indices and durations)
Learning to create new abilites, triggers for Warcraft3 in Wurst, language that gets interpreted in Jass, scripting language for Warcraft3, being just an easier developement language.
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