Unreal Engine 4: Smooth voxel terrian example
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Updated
Sep 4, 2023 - C++
Unreal Engine 4: Smooth voxel terrian example
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
A web version of Minecraft built using js and WebGL without third-party libraries.
A collection of voxel mesh generation algorithms
A voxel terrain generator that allows artists to easily create endless, diverse game worlds.
An awesome Voxel framework for Unity (Game Engine)
Common Lisp Voxel Game Engine
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
A Minecraft clone demo (master thesis)
Complete source for my experimental voxel engine
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
C and C++ Minecraft Importer library
A voxel engine in a pot
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
Nick Gildea Dual Contouring Java LWJGL implementation
Various small attempts at procedural generation, AI, simulation and whatnot.
GPU voxel mesh generation and drawing in Unity HDRP
experimental 3D voxel engine, uses different derivatives of dual contouring algorithm
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