Previsão de deslizamentos e alagamentos na cidade do Rio de Janeiro
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Updated
Nov 16, 2020
Previsão de deslizamentos e alagamentos na cidade do Rio de Janeiro
Panorama generator written in Julia (unfinished attempt) using SRTM data as input
A 3D falling-sand simulator using cellular automata
a toy 3d game engine with voxel support
A minecraft clone built with Three.js and TypeScript
Based on the terrain engine of the old comanche game.
Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This implies many problems of memory managing in order to not load all chunk of the map in RAM. Another problem is the transfer between de CPU data and GPU.
Small procedural voxel world generator in THREE.js
Just a simple voxel engine with noisy terrain.
An old-school voxel terrain rendering
A minecraft clone written in C++ with OpenGL
Universal voxel space standard library
🎮Retro Craft - a mini minecraft clone without libraries with an 80's theme
My implementation of the marching cube algorithm to meshify scalar fields in the Unity game engine
Fully path traced Minecraft using the Optix SDK
Voxel space implementation with Raylib in C
⛰️ Voxel Terrain Toolset: Editor, Noises & Generators, Converters and etc.
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