A set of Keep Talking and Nobody Explodes libraries that helps with mod creation.
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Updated
Apr 13, 2024 - C#
A set of Keep Talking and Nobody Explodes libraries that helps with mod creation.
All in one repo, includes: Kernel, Designer, Architect, MVVM, ECS
Scritable Object Variables and Custom Attributes.
Project for the children UCI hospitals in Medellín, Colombia using Unity 3D.
A bunch of solutions and ideas for Unity3d
Chris Development Kit is a useful set of tools to speedup development of core Unity games mechanics. This code is shared between all my projects and it is in active update and improvement.
Example Project for yaSingleton. A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
A Unity2D framework used to help create games totally runtime generated
Unity Simple Save System
Convenience math functions for common operations I use.
An Unreal Engine inspired framework for Unity. Initially made to help me understand the inner workings of Unreal Engine, it turned into a package I wanted to use in my other games. It's partially intrusive nature keeps the framework balanced between Unreal Engine's structure and Unity's open endedness
Chirp Logging Framework is designed to make handling console logs much easier, add context and extend the default functions added by Unity's Debug.Log classes.
Fast and Simple Script for Unity Game Engine
An open source mod manager for Unity
(Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an ECS pattern, still in heavy work.
A micro-kernel game framework with dependency injection and event-driven communication.
🚀 Inspector Tools For Unity Game Engine
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