This project was created on Modern OpenGL . It simulates randomly falling particles (here leafs) . Simulation is free from any repetitive patterns
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Updated
Aug 20, 2018 - C
This project was created on Modern OpenGL . It simulates randomly falling particles (here leafs) . Simulation is free from any repetitive patterns
A Minecraft Java rescourcepack for FREDERICO fans
A godot shader that mixes an atlas texture to avoid repetition
SM64EC is a tool created for Super Mario 64 machinima. The tool allows for the quick swapping of Mario's eye texture in-game, giving Mario more character and expression. The goal is to eliminate the constant dragging & dropping of files, or the use of Quad64 or ToadsTools64 for eye textures.
Features a 32x32 digital lock for Minecraft JE.
A collection of textures for God Eater 3, mostly color changes
A Sci-fi panel height-map generation and auto-tiling tool for adding easy yet sophisticated details to your models
Gradle plugin for the Mali Texture Compression Tool
A data visualization meant using a ridgeline graph, meant to look similar to Joy Division's Unknown Pleasures album cover
3 D Ping Pong Game in Three.js using Computer Graphics concepts
Todo o conteúdo produzido para a unidade curricular CGRA (Computação Gráfica), para o curso em Engenharia Informática e Computação na FEUP
Awesome Game Development Resources
3D engine written for educational purposes. It very simple and small. Nevertheless, it can help you to understand how 3D graphic engines work
An application that allows you to create a equipment mod for ARMA 3 in minutes.
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