Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
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Updated
May 7, 2024 - Rust
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Modular node graph based noise generation library using SIMD, C++17 and templates
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
Mapgen4 procedural wilderness map generator
Voxel world generation modding platform
JavaScript version of mapgen2 polygon map generator algorithms
Dockerfile for the geo-data/cesium-terrain-builder app with quantized mesh support.
Interactive 3D terrain simulation using OpenGL 4 and Qt 5.
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
Procedural Hydrology / River / Lake Simulation
A port of Proland to Unity
Simple terrain editor built using Urho3D.
Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement
An awesome Voxel framework for Unity (Game Engine)
A procedural planet generator addon for Godot with terrain LOD.
Procedural Terrain Generation using CPU workflow based on ECS, focused on performance
Quantized-Mesh encoder/decoder and topology builder
🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU!
Similar to my other project Fegaria, but with improved graphics, collisions and terrain generation.
End generator based on Gaea
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