This project combines the power of reinforcement learning with a custom raycasting game engine written in Golang, reminiscent of the classic Wolf3D game.
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Updated
Jan 31, 2023 - Go
This project combines the power of reinforcement learning with a custom raycasting game engine written in Golang, reminiscent of the classic Wolf3D game.
Snake game environment integrated with OpenAI Gym. Proximal Policy Optimization (PPO) implementation for training. Visualization of training progress and agent performance. Easy to understand code.
Trying to implement Agar bot with DQN
A snake game Box environment for Reinforcement Learning, both CNN and Grid based environments included.
A few things I learned while learning about machine learning.
Playing Super Mario Bros using PPO
Teaching a neural network how to write letters and digits with reinforcement learning.
Demo for hyperparameter tuning with tune using an DQN example from Udacity for OpenAI gym
Work for CDC2020
Deep Reinforcement Learning
Training Open AI Gym with Reinforcement Learning
Training model-free RL algorithms with and without physics gradients
A Facile guide for Deep Reinforcement Learning.
An implementation of reinforcement learning using Stable Baselines 2.10, with several features and focus on reproducing results
Experiments with multiple reinforcement ML algorithms to learn how to beat Street Fighter II
A bot to play Tic-tac-toe using deep reinforcement learning. Additional RL agents and n-step lookahead agent.
Solving the Atari Breakout environment using Stable Baselines
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