Smoothie - Smoothed Particle Hydrodynamics solver (2D with GUI) quickly developed for teaching purposes
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Updated
Dec 27, 2020 - C++
Smoothie - Smoothed Particle Hydrodynamics solver (2D with GUI) quickly developed for teaching purposes
An interactive particle-based fluid simulator based on smoothed particle hydrodynamics (SPH) made with C/C++ and OpenGL
A 2D Riemann solver based SPH code written in MATLAB
Simulating the classic sod shocktube using SPH technique
Numerical solution of lid-driven cavity and poiseuille flow using SPH
Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighbor search.
Interactive Smoothed Particle Hydrodynamic sandbox simulating a simple 2D flow arround a circular obstacle.
A project to showcase non-photorealistic rendering and smoothed-particle hydrodynamics
interactive fluid simulation in browser based on SPH, GPU-accelerated with WebGL2
Implementation for 2D SPH simulation of water
3D Smoothed Particle Hydrodynamics with OpenCL
A library that provides functions to use the Tillotson equation of state (e.g. Benz 1986).
A full fledged Computational Fluid Dynamics solver based on the Smoothed Particle Hydrodynamics method is implemented in C++ and CUDA for parellelization on NVIDIA GPUs
A project to showcase Water Animation using Coupled SPH and Wave Equations
Real-time simulation of water particles in Unity using SPH
Impact of different temperature profiles and disc-to-star mass ratios on the disk's surface density profile when it reaches equilibrium
This is a Golang fluid simulator using the "Smoothed-particle hydrodynamics (SPH)" method
Third Year Individual Research Project for the University of Bristol about the Computational Study of Swallowing Disorders using Smoothed Particle Hydrodynamics in Python
Very simple (not optimized) GPU-based SPH (fluid mechanics) solver developed to test new models.
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