Skeletal Based GPU Crowds for UE5 🚀
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Updated
May 13, 2024 - C++
Skeletal Based GPU Crowds for UE5 🚀
A rust runtime library for ozz-animation with cross-platform deterministic.
Game Engine
DirectX 12 character animation and rendering. Note: currently, there is no AA deployed in this sample, because it originally worked with temporal AA in my full scene rendering; please use AA settings in the panel provided by your graphics-card vendor for a better visualization.
OpenGL C++ Graphics Engine
Game engine playground.
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
simple open source library for game development
3D animation editor (with ai mocap, mixamorig)
🚀 🚀 🚀 Skeletal animation in a clean and unified structure for easy use
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
A pure GML Spriter runtime for GameMaker Studio 2.3.
Virtual (3D) Character Animation
Simple console utility for converting different ASCII model formats into Serious Engine's SKA model formats.
C++ skeletal animation library
Spine assets for 馬賽克英雄/Pixel Heroes game
Keyframe-based motion editing system using numerical optimization [CHI 2018]
Motion capture animation using google mediapipe
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