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Game Automata is a project aimed at automating gameplay in Team Fortress 2 while evaluating CPU performance. This tool, primarily designed for testing and educational purposes, simulates keyboard and mouse inputs to control the game, observing how the system handles the load.
A System to allow integration of unsupported Radio Controllers with Microsoft AirSim Simulator for Unreal Engine 4 without any coding required, as well as provide general APIs for handling Real Drones.
A CLI software that simulates keyboard typing, with customizable typing speed, amount of errors in the text etc. Fit for ASCII art. For educational purposes only!