Limiter, compressor, convolver, equalizer and auto volume and many other plugins for PipeWire applications
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Updated
May 26, 2024 - C++
Limiter, compressor, convolver, equalizer and auto volume and many other plugins for PipeWire applications
Applying Reverberation Effect to an Audio File
A set of HQ presets for Easy Effects.
Simple terminal-based calculator of sound level and room acoustics parameters.
A library to make augmented audio (8/16 kHz, mono, WAV PCM) with noises corpora.
Room acoustics simulator for multichannel microphone arrays
Official code for "Learning Neural Acoustic Fields" (NeurIPS 2022)
Simple C++ implementation of a basic Procedural Reverb algorithm. Includes an example usage case with a simulated sinusoidal signal.
Amoeba: an AGN Model of Optical Emissions Beyond steady-state Accretion disks
Algorithm for blind estimation of reverberation time
VIVE 3DSP: The Spatial Audio SDK for Immersive Audio related to: ambisonic, 3d sound, VR, spatial audio, unity plugin, unreal plugin, virtual reality, immsersive audio, content development, vive SDK, DSP, and AR audio
This is research project that delves into the realm of environmental audio effects using digital filters.Simulating captivating audio echoes in diverse environments using digital filters. Explore the world of audio signal processing and its applications in acoustic design and virtual reality experiences. Join us on this fascinating audio journey!
Tranquil is a breathtaking Algorithmic Reverb Plugin for all the major digital audio workstations (DAWs), meticulously crafted with an architecture that is adept in building prolific soundscapes and simulating small rooms with the same fidelity. Available as a 64-bit VST3 binary for Windows.
About this reverberation :)
implementation of Schroeder reverberator
Room Acoustics Impulse Response Generator using the Randomized Image Method (RIM)
An audio project with the NEXYS 4 ddr
A toolkit to augment audios (e.g. noise, reverb, distort, speedup, packet loss, farfield effects).
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