quaternion
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A procedural Terrain created using Perlin noise function in Unity Game Engine. A terrain also has the day and night cycle, and a cylindrical shaped companion that follows the player. Created Perlin noise function to make the terrain procedurally generated. Implement day and night cycle using Vector3 Struct in UnityEngine and create a RigidAI com…
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Apr 6, 2016 - C#
C# .NET Quadcopter
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May 15, 2016 - C#
A simple python vector mathematics module
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Jun 28, 2016 - Python
Some basic, c++ template linear algebra classes (vector, matrix, quaternion) useful for computer graphics or other computations.
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Sep 13, 2016 - C++
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Nov 27, 2016 - C++
Mathematical Composite Algebra library for Ruby
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Jan 21, 2017 - Ruby
Silhouette is a project contains IMU data fusion and interpolation algorithms.
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Mar 28, 2017 - C++
Fortran code of Quaternion Characteristic Polynomial (QCP) superposition method
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Apr 26, 2017 - Fortran
simple scripts for Maya and Houdini
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Jun 28, 2017 - Python
Lightweight C++ geometry math library (Vectors, Quaternions and Matrices)
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Jul 20, 2017 - C++
A Comprehensive AX = XB Calibration Solvers in Matlab
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Aug 4, 2017 - C
Implementation of taught approaches
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Sep 7, 2017 - Python
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