Trying out stuff based on fractal random terrain generation.
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Updated
Dec 19, 2014 - JavaScript
Trying out stuff based on fractal random terrain generation.
Might become a world sim of some sort. Currently, there's a fancy terrain generator.
Procedural terrain experiments, including 3D stuff.
Browser for random generated planets.
A 3d randomized terrain generator.
A Tiny Wings clone developed as part of the book Cocos2d-x Game Development Blueprints.
An infinite procedural terrain, done in C++ with OpenGL
A solar system implemented using THREE.js and GLSL. It makes us of procedural algorithms to generate pseudorandomly meshes. This repository has been used for the final project of Interactive Graphics (Spring 2017) at Sapienza University of Rome.
OpenGL and C++ scripts for procedural terrain generation
Group Project
Small procedural platformer game implemented with SDL2
Coursework from CSC 305 (Spring 2018) at UVic.
Terrain generator with 5 visually distinct biomes, spread them in regions and smooth their borders
The repo for all MinTuts tutorials
Procedural World Editor is a node based procedural terrain generator
procedurally generated 2d maps
Visualize perlin noise in a beautiful way. This simple script creates a 2D map with mountains, beaches, water and more!
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