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polymorphism

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[HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-system" hierarchy. Components update and draw themselves (users create their own components and override the virtual methods). Fast, easy to use and to expand. Should be fine for any simple game.

  • Updated Sep 27, 2016
  • C++

In this repository, I gathered a lot of useful examples of code and their description that I create while studying programming. Here you can find examples on the use of the Inheritance, Encapsulation, Abstraction, Interfacies, Polymorphism, Indexers, Operators Overloading, Extention Methods, System IO , Exception Handling, Delegates, Events, IDi…

  • Updated Mar 25, 2017
  • C#

With polymorphism, several descendant object/instance references can be assigned to a reference to the parent class, and yet the parent can exhibit the behavior of the descendant. In other words, you can declare a variable of a certain type (parent/UIControl) and it can store references of that type, but it can also store references to any child…

  • Updated Mar 25, 2017
  • Swift

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