A Glium 2D back-end for the Piston game engine
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Updated
May 22, 2024 - Rust
A Glium 2D back-end for the Piston game engine
A simple Mandelbrot zoom, made using the OpenGL and the Piston crate in Rust. Currently it is quite slow, but there are plans to parallelize it soon. Crank up the ITERATIONS constant for a deeper zoom, or the GRAPH_SCALE constant for more pixels (at the risk of your own CPU). Magic numbers were sourced from the video below:
This is my first proper attempt at making something in Rust. It is a classic Conways game of life, with rendering performed using the Piston crate. I used code from one of the Piston Tutorial examples on making a spinning square, and made modifications mostly in the App Implementation. See original code below:
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