Specification and reference implementation for the OpenPBR Surface shading model
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Updated
May 16, 2024 - CSS
Specification and reference implementation for the OpenPBR Surface shading model
Fast and minimalist 3D viewer.
🍖 A configurable real-time renderer, backed by wgpu
Spectrum Graphics Engine, 3D Renderer built on Vulkan API
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
A database of physically based values for CG artists.
Global illumination rendering engine
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
🍭 Simple physically-based offline renderer
This is Mitsuba3 implementation of various ToF rendering
Physically based ray tracing engine
A Physically Based Renderer created using OpenGL
Mirror of https://gitlab.kitware.com/iMSTK/iMSTK
This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)
3D game engine with lua scripting
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