Optimized particle system written in Typescript using WebGL
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Updated
Jan 14, 2018 - JavaScript
Optimized particle system written in Typescript using WebGL
Particle Effects for Python with Pyglet using a system with Physical Simulation and 2D Sprites
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Simple particle fountain effect written in x86-Assembler (NASM style).
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A 3D game engine built "from scratch" in openGL, featured through an interactive exploration of a procedurally generated snowy terrain with various visual effects mainly created through GLSL shaders.
A particle system for Bitty Engine.
A confetti effects Android library , for Xamarin.Android Bindings
An assignment in school that included Directx 11 implementation with various functionalities.
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