Developing AI search agents to win Pacman.
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Updated
Mar 21, 2019 - Python
Developing AI search agents to win Pacman.
Pacman Projects 1,2,3 of Brekley course cs188. These are 3 of 4 code assignments I was assigned in my Junior year in the course "AI" (YS02) at the University of Athens.
Projects of the artificial intelligence course @ CentraleSupelec
These are the Pac-Man projects involving design and implementation of various AI & ML techniques for which complete description and base code files is made available at http://ai.berkeley.edu/project_overview.html by Dan Klein, Pieter Abbeel and others. This project along with the complete course was adapted by our professor here at University o…
The aim of this project is to provide a solution for a Pacman exercise
AI Course Projects - Fall 2022
Implement DFS, BFS, UCS, and A* algorithms && minimax and expectimax algorithms, as well as designing evaluation functions
A dynamic and enhanced version of the classic Pac-Man game implemented in Java 17.0.2. This project features randomly generated mazes, unique behaviors for Pac-Man and four types of ghosts, diverse power-ups, and distinct themes for each of the ten game levels.
Contains a few projects I completed while taking the Intro to AI course
Experience gaming evolution with Autonomous PacBot: a Reinforcement Learning-powered Pacman agent.
Simple Pacman game in Android Studio
Replica of the Pac-Man Game in C++
This is my version of Pac-man, the game was developed in python, for a university project. The game includes two modes, the classic mode where there are 4 ghosts and the Hard mode where there are 8 ghosts, the goal of the game as in any pac-man is to eat all the biscuits
Design and Implementation of Random Forest algorithm from scratch to execute Pacman strategies and actions in a deterministic, fully observable Pacman Environment.
Project for the C++ BSc AUEB course
Solutions to projects 1 and 2 of Berkeley's Pacman
Solutions to the AI assignments for CS-188 of Spring 2021
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