Research AI - Lecturer: Nguyen Thanh An
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Updated
May 3, 2023 - Jupyter Notebook
Research AI - Lecturer: Nguyen Thanh An
An artificial intelligence environment enabling users to watch simulated solutions to the original 1980's Pac-Man arcade game.
Implementation of Deep Q Learning Ms-Pacman-v0.
AI Course Projects - Fall 2022
Pacman game AI built for Artificial intelligence course CSE537 at Stony brook university
AI - Pacman Agent
A python pacman implementation of search and searchAgents of a pacman game
Experience gaming evolution with Autonomous PacBot: a Reinforcement Learning-powered Pacman agent.
Automated Pacman Game and insights applying Machine Learning: Reinforcement Learning, Relational Learning, Regression and DTs for classification
Exploring Learning Algorithms with Pac-Man
A software framework to learn algorithms like AI planning, behaviour trees, and reinforcement learning.
This repository contains solution to the pacman search problems of the UC Berkley CS188 AI class.
This is the first project in the Berkeley course CS 188 | Introduction to Artificial Intelligence
Pacman AI contest for COSC-241
A repository for the Solutions for the PacMan assignment from Berkley
Contains algorithms to train Pacman agent to find/eat food particles .Multi-Agent Algorithms are also used.
Artificial Inteligence final project - Pacman
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