A dynamic, loose octree implementation for Unity written in C#
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Updated
Jun 7, 2021 - C#
A dynamic, loose octree implementation for Unity written in C#
O-CNN: Octree-based Convolutional Neural Networks for 3D Shape Analysis
The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.
OctNet: Learning Deep 3D Representations at High Resolutions
PlenOctree Volume Rendering (supports CUDA & fragment shader backends)
UFOMap: An Efficient Probabilistic 3D Mapping Framework That Embraces the Unknown
Deep Reinforcement Learning for Robotic Grasping from Octrees
DBScan algorithm using Octrees to cluster 3D points in a space with PCL Library
Open source library for scientific HPC
Spatial index library with R*Tree, STR-Tree, Quadtree, CritBit, KD-Tree, CoverTree and PH-Tree
A dynamic, loose octree implementation written in C# as a .NET Standard 2.1 library
Quad/octree building for FMMs in Python and OpenCL
3D polygonal mesh renderer with dynamic level-of-detail (LOD).
Benchmark of various spatial data structures for collision detection.
Database Engine that supports Creating tables, Inserting, Deleting, Updating tuples, Selecting from table, and Creating Index
Flying pathfinding prototype using an Octree in Unity 3D
Generation of planets with dynamic terrain
Octree color quantizer in Python
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