Light rendering in 2D
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Updated
Jan 8, 2022 - C
Light rendering in 2D
Numerical integration in arbitrary dimensions on the GPU using PyTorch / TF / JAX
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
A package for multi-dimensional integration using monte carlo methods
Uni{corn|form} toolkit
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
A PyTorch implementation of adaptive Monte Carlo Optimal Transport algorithm
Library for multidimensional numerical integration with four independent algorithms: Vegas, Suave, Divonne, and Cuhre.
A Unified Deep Model of Learning from both Data and Queries for Cardinality Estimation
VegasFlow: accelerating Monte Carlo simulation across multiple hardware platforms
An easy way to use multi-GPUs to calculate multi-dimensional integration
A Quasi-Monte-Carlo Integrator Library with CUDA Support
My works for EE 511 - Simulation Methods For Stochastic Systems - Spring 2018 - Graduate Coursework at USC - Dr. Osonde A. Osoba
A C++11 Template Library for Monte Carlo Integration
Monte Carlo Path Tracer in Unity3D using compute shader
Implementing a Monte Carlo Ray Tracer for the course TNCG15 - Advanced Global Illumination and Rendering
Evaluating total cross sections from differential cross sections for 2->n processes, with n>2, can be challenging. This code is intended for solving such problem for massless initial and final state particles and n=3,4 and 5. Furthermore, the framework is kept as simple as possible for this single task.
Theory and implementation of Monte Carlo integration techniques
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