A real-time motion capture system for 3D virtual character animating.
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Updated
Apr 15, 2024 - JavaScript
A real-time motion capture system for 3D virtual character animating.
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensembl…
A library for machine learning research on motion capture data
A SteamVR powered mocap solution for Unreal Engine
The Machinima Studio mod
Motion and Shape Capture from Sparse Markers
Camera Motion Capture using OpenCV and Mediapipe
(Eyebeam #1 of 13) Developed with @FakeGreenDress. Record, stream, and export Kinect mocap data to After Effects puppet pins. Record directly from the Kinect or over OSC. Compiling or running from source requires SimpleOpenNI.
Unreal plugin for real-time streaming from Qualisys Track Manager
A Multi-Task Dataset for Simulated Humanoid Control
Python 3 bindings for the Azure Kinect SDK
(Eyebeam #13 of 13) Output OSC, MIDI, and After Effects/Maya animation scripts from the Leap Motion controller.
Information of public available data sets for biomechanics.
Qualisys official Calqulus life science motion capture analyses
A free and open-sourced solution to build digital twins
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