😈 Proof-of-concept HTML5 multiplayer roguelike (2012)
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Updated
Nov 11, 2016 - CSS
😈 Proof-of-concept HTML5 multiplayer roguelike (2012)
Networked Java RTS
Network library for distributed deterministic simulations
A C# library for fixed point numbers
A lockstep ARPG demo for LockstepEngine
A deterministic collision lib for lockstep
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
Old school project for C# class - attempt to create RTS game for smartphones powered by Unity. Implemented multiplayer over internet using lockstep model over Google Play multiplayer.
Memory-compact BehaviorTree (use c# unsafe pointer && struct)
A Realtime Dedicated Game Server. 一个2018年写的测试网络同步的服务器demo
CosmosEngine是一款轻量级的服务器框架,提供高速可靠UDP传输协议。支持网络多通道、服务器间RPC大数据流传输通讯,非常容易改成分布式服务器。本框架长期维护更新,LTS。
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