😈 Proof-of-concept HTML5 multiplayer roguelike (2012)
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Updated
Nov 11, 2016 - CSS
😈 Proof-of-concept HTML5 multiplayer roguelike (2012)
Multiplayer Tetris Online
Network library for distributed deterministic simulations
Old school project for C# class - attempt to create RTS game for smartphones powered by Unity. Implemented multiplayer over internet using lockstep model over Google Play multiplayer.
Networked Java RTS
Memory-compact BehaviorTree (use c# unsafe pointer && struct)
A C# library for fixed point numbers
CosmosEngine是一款轻量级的服务器框架,提供高速可靠UDP传输协议。支持网络多通道、服务器间RPC大数据流传输通讯,非常容易改成分布式服务器。本框架长期维护更新,LTS。
CocosCreator3.x游戏开发框架,使用简单但功能强大。实现了强大的UI管理逻辑及自动化插件。基于扩展包可实现:联机帧同步、定点数计算、巡路、碰撞检测、碰撞优化等等
A deterministic collision lib for lockstep
A lockstep ARPG demo for LockstepEngine
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