A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
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Updated
May 9, 2024 - Python
A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
GitHub Pages for libtcod. This holds an official mirror of the libtcod 1.6.4 documentation among other things.
A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
Common Lisp CFFI interface for libtcod, the roguelike library (fork for latest libtcod)
A modern roguelike engine made while following the older libtcod tutorials.
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
A prototype to test various experimental gameplay mechanisms for libtcod.
Goblin Camp aims to be a roguelike city builder with an emphasis on macromanaging the economy and military. I've drawn inspiration from games such as Anno 1404, Dwarf Fortress and Dungeon Keeper. Goblins camp is Dwarf Fortress-like game.
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
r/roguelikedev working through the rust rogue-like tutorial from reddit
Game made for r/roguelikedev summer code-along
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