Numerical simulation of iterated Hotelling/location games given play constraints and various spatial configurations
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Updated
Jul 23, 2019 - Jupyter Notebook
Numerical simulation of iterated Hotelling/location games given play constraints and various spatial configurations
Repository to share my personal studies on the algorithmic game theory subject.
A collection of minigames that exhibit the use of Mathematical Concepts such as Game Theory, Shortest Path Algorithms, and more.
This repository analyses Strategic form games for N-player calculating various Equilibrium's, Calculate MSNE for 2-Player strategic form and zero sum game, Also contains algorithm for N-player finite Mechanism design to check if social choice function is SDSE, Ex-Post-efficient and Non-dictatorial.
This repo contains scripts for optimizing payoff in auction games.
Feel the heat
Intro to Game Theory Assignment: Find all weakly dominant strategy equilibria for an n-person game given nfg file.
Rush Hour-Puzzle solver and editor written in C# / Unity. ACM Proseminar, Universität Tübingen.
This is GUI game of Nim written in python3 with pygame library. Your opponent is a bot that plays ultimate winning strategy.
🐋 A repository for useful algorithms and data structures
Projek Tengah Semester Riset Operasi
Code for thesis "Reinforcement Learning in Normal Form Games"
unbeatable implementation of tic-tac-toe using the Minimax Algorithm and Strategy Design Pattern.
Project developed for "Tecnologias de Negócio Eletrónico" ("Eletronic Commerce Technologies") @ FEUP
Web game platform for artificial intelligence designers.
This repository aims to solve and create new problems from different spheres of coding. A path to help students to get access to solutions and discuss their doubts.
This repository aims to solve and create new problems from different spheres of coding. A path to help students to get access to solutions and discuss their doubts.
Coursework for fourth year undergraduate course "Algorithmic Game Theory" at the University of Edinburgh.
Game where the agent needs to find the treasure crossing the map with different types of fields, where every cross of the field costs different price depends on the field type.
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