A game-playing AI that uses Deep-Q Networks to play Checkers
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Updated
Feb 8, 2024
A game-playing AI that uses Deep-Q Networks to play Checkers
Game Playing using Minimax Algorithm in Artificial Intelligence using Python
A collection of school projects
A heuristic tetris player, fined tuned using genetic algorithms.
Practical implementations of Fundamental AI concepts
IS-MCTS agent for Legends of Code and Magic (WIP)
Game Playing is an important domain of AI.
A Blooms implementation for the AlphaZero General library.
ARTIFICIAL INTELLIGENCE: Introduction to computer systems that exhibit intelligent behavior, in particular, perceptual and robotic systems. Topics include human-computer interfaces, computer vision, robotics, game playing, pattern recognition, knowledge representation, planning.
This programming assignment is to implement an agent that plays the Max-Connect4 game using Search.
Artificial Intelligence project , implementing "Othello" (strategy board game) using Unity, based on Alpha-Beta Pruning algorithm.
Official code repository for "Playing Chess with Limited Look Ahead"
Programs developed for CSCI561 Foundations of Artificial Intelligence course
A simple tic-tac-toe game (commonly known as x's and o's) with an AI player and 3 modes(easy, medium, and hard). The hard mode is implemented using the min-max game-playing algorithm.
Work-in-progress factorio bot
Alpha-Beta Pruning Practice App
Reinforcement Learning Research Lab
Similar to candy crush game. Make the move to score more points than the opponent.
General game playing agent with propositional net and multi-threaded Monte Carlo Tree Search.
Artificial Intelligence
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