Industry-standard navigation-mesh toolset for games
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Updated
May 27, 2024 - C++
Industry-standard navigation-mesh toolset for games
Here we will keep track of the latest AI Game Development Tools, including LLM, Agent, Code, Writer, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. 🔥
A helper client for Majsoul. Using Mortal AI model.
Mixed-initiative co-creative game design tool that creates game mechanics by exploring the source code of your Unity game project
Unified Reinforcement Learning Framework
A programming language for implementing turn-based games with complex rule sets. (with built in Monte Carlo Tree Search AI!)
This repository contains the material used to complete my Thesis for my BSc in Data Science and AI. My thesis attempts to explore the work started by previous alumni at my faculty which covered an algorithm variant of MCTS implementing a technique known as Sequential Halving, and I will attempt an algorithm using time constraints
A Unity library for common movement AI
BrainAI is a set of helper classes to add AI to your game.
A Japanese (Riichi) Mahjong AI Framework
Make an unbeatable Tic-Tac-Toe AI, first step to Game AI
Master the Minimax Algorithm and Alpha-Beta Pruning with Game of Nim
A video game AI study developing a Behaviour Tree from scratch to recreate the Mr X stalker system from Resident Evil 2 Remake (2019) within Unity
🚀🀄️ A fast and strong AI for riichi mahjong, powered by Rust and deep reinforcement learning.
Develop ultimate AI Pokémon trainer
Evaluating the impact of curriculum learning on the training process for an intelligent agent in a video game
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
The core of SymOntoClay Engine. SymOntoClay Engine is a hybrid language with logic programming and fuzzy logic for defining game characters' behavior.
traditional/task planning AI, including UDGOAP, DGU, GOAP, Utility
Unity components of SymOntoClay Engine. SymOntoClay Engine is a hybrid language with logic programming and fuzzy logic for defining game characters behavior.
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