Submission to the Stanford FLAME AI 2023 - ML Challenge
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Updated
May 24, 2024 - Jupyter Notebook
Submission to the Stanford FLAME AI 2023 - ML Challenge
Engine demo written from scratch, handling large numbers of enemies
Unlock custom brushes, natural fill effects and intuitive hatching in p5.js
Generative and customisable flow fields using perlin noise
Simulate behavior of a particle inside flow fields
An Artistic Flow Field made using p5js
A simple flight simulator
Simulation of Flow Fields using perlin noise that you can change in real-time
Unity project with Flow Field implementation based on Eikonal Equation.
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Flow Field pathfinding module for the Godot game engine
An implementation of a 2D flowfield using the A* pathfinding algorithm in C#, with a Unity3D demo provided.
Customizable flow field visualization
A simple Perlin noise Flow Field with another vector layer for continuous color change.
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