Shadowcasting for calculating FOV in grid-based games
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Updated
Jul 3, 2017 - TypeScript
Shadowcasting for calculating FOV in grid-based games
Bresenham algorithm based library to calculate the field of view. Includes demonstrative program for love2d.
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
Algorithms for game AI 2D, Pathfinding, Field of view, Target decision etc.
EyeTrainer is an application that should help to repair limits of the field of view that are contracted for example as a symptom of a mild stroke.
This project contains a simple implementation of a foveated Field-of-View (FOV) restrictor as described in the paper "The Effect of a Foveated Field-of-view Restrictor on VR Sickness".
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
third attempt on sight/visibility/fog of war on mobile
second attempt for mobile sight/visibility/fog of war
trying to make mobile sight system/fog of war
Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.
A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
Shadow-casting field-of-view algorithm with support for walls along tile edges
Basic shadow-casting field-of-view algorithm
Portal-casting field-of-view algorithm
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
CLI utility for calculating horizontal/vertical FOV values
Arduino Library for SparkFun's Qwiic TMF882X breakout boards
Enhance your Unity games with this versatile First Person Camera Controller. Perfect for FPS and exploration games, it features adjustable mouse look, dynamic FOV, head bobbing, and camera sway. Easy to integrate and customize for immersive player experiences. Ideal for Unity developers seeking a robust, user-friendly first-person camera solution.
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