Automatically adjust cameras' FOV to 3D objects bounds in Unity
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Updated
Apr 30, 2024 - C#
Automatically adjust cameras' FOV to 3D objects bounds in Unity
Shadowcasting for calculating FOV in grid-based games
Enhance your Unity games with this versatile First Person Camera Controller. Perfect for FPS and exploration games, it features adjustable mouse look, dynamic FOV, head bobbing, and camera sway. Easy to integrate and customize for immersive player experiences. Ideal for Unity developers seeking a robust, user-friendly first-person camera solution.
Algorithms for game AI 2D, Pathfinding, Field of view, Target decision etc.
This project contains a simple implementation of a foveated Field-of-View (FOV) restrictor as described in the paper "The Effect of a Foveated Field-of-view Restrictor on VR Sickness".
Portal-casting field-of-view algorithm
Basic shadow-casting field-of-view algorithm
Shadow-casting field-of-view algorithm with support for walls along tile edges
second attempt for mobile sight/visibility/fog of war
A collection of field-of-view/line-of-sight algorithms designed for tile-based games.
third attempt on sight/visibility/fog of war on mobile
Any Colour You Like. Code to the code God! 👨💻
EyeTrainer is an application that should help to repair limits of the field of view that are contracted for example as a symptom of a mild stroke.
A straightforward implementation of Mingos' Restrictive Precise Angle Shadowcasting (MRPAS), a common roguelike Field of View (FOV) algorithm, in C++. Lightweight, headers-only, drag-and-drop into your project. Based on MRPAS code written by Dominik Marczuk and posted on Umbrarum Regnum.
trying to make mobile sight system/fog of war
Bresenham algorithm based library to calculate the field of view. Includes demonstrative program for love2d.
DORI (Detection - Observation - Recognition - Identification) limit calculator based on IEC EN62676-4: 2015 International Standard.
Mod for Deus Ex: Mankind Divided and Deus Ex: Breach that allows you to change the in-game Field of View on the fly, or set new default FoV values at startup. Supports higher/lower values than the game normally allows.
CLI utility for calculating horizontal/vertical FOV values
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