A modern cross-platform low-level graphics API
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Updated
May 24, 2024 - C++
A modern cross-platform low-level graphics API
Software Framework for Audio/Visual/Interactive Real-Time Applications
Game and prototypes with SharpDX and Directx 11
EasyWinHax is a C++ library designed to provide basic and low abstraction functionallity for windows process hacking and more specifically game hacking.
Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX
Tooll 3 is an open source software to create realtime motion graphics.
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
3D Game Engine using DirectX11
Game Engine project for self improvement.
DirectXMesh geometry processing library
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
DirectXTex texture processing library
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
Sample projects demonstrating the usage of Diligent Engine
ClassicUO - an open source implementation of the Ultima Online Classic Client.
DirectX Capabilities Viewer utility (dxcapsviewer.exe)
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