Netick is a C# networking solution for Unity.
-
Updated
May 25, 2024 - C#
Netick is a C# networking solution for Unity.
An incremental binary state serializer with delta encoding for games.
a C\C++ library and command-line tools for Diff & Patch between binary files or directories(folder); cross-platform; runs fast; create small delta/differential; support large files and limit memory requires when diff & patch.
A super-fast, compact, JSON-equivalent binary data format
fast and memory saving bsdiff 4.x compatible delta compressor and patcher
Double-Delta Time Series compressor (prototype)
A delta compression algorithem better than Xdelta
Binary delta encoding tools.
Delta encoding for your FlatSharp objects.
Git clean filter to output uncompressed zip files for better delta compression while packing repository objects
dipa makes it easy to efficiently delta encode large Rust data structures.
Multiview observable state management engine
go-delta - A Go package and utility to generate and apply binary delta updates.
Pure rust (no unsafe) vcdiff decoder / (encoder in the future)
Delta compression for limited resource
Facilitates Client Server communication through Events. Has Encode, Decode, Diff, Patch and Message Knowledge
Json patch serializer
Add a description, image, and links to the delta-compression topic page so that developers can more easily learn about it.
To associate your repository with the delta-compression topic, visit your repo's landing page and select "manage topics."