d3d8
Here are 12 public repositories matching this topic...
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
-
Updated
May 17, 2024 - C
Serious Engine 1 code that is easy to maintain & build under any configuration of your choice. --- Heavily WIP!!! Keep an eye on the releases!
-
Updated
Feb 5, 2024 - C++
This fork is all about trying to add SwiftShader support for D3D10 and D3D11 in the same way as WARP. SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
-
Updated
May 8, 2024 - C++
Full Source Far Cry 1 CE1 | Only for non commercial purposes. Let's improve this together.
-
Updated
Jul 9, 2023 - C++
Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game.
-
Updated
Mar 24, 2023 - C++
ImGui integration (DX7!) for the popular 2D MMORPG Argentum Online
-
Updated
Mar 23, 2022 - C++
-
Updated
Oct 18, 2020 - C++
Improve this page
Add a description, image, and links to the d3d8 topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the d3d8 topic, visit your repo's landing page and select "manage topics."