UE5 Compute Shader Boids Niagara Example
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Updated
May 24, 2024 - C++
UE5 Compute Shader Boids Niagara Example
OneSweep, implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Infinity mirror box simulator with flat and curved mirrors. Running in realtime for both 2D mirror spaces and 3D.
A GPU compute shader-based path tracer written using Vulkan
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Currently only a playground for rust, wgpu, openlayers web mapping combo
Boids simulation implemented with Compute Shader and VFX Graph.
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Lucid: real-time GPU software rasterizer for exact OIT
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
A collection of primarily graphics programming focused blog posts.
An n-body simulation built with Unity, using compute shaders to perform calculations.
Instancing & Animation library for Unity3D
SPH fluid sim made in untiy
Curvature-directed lines for conveying the shape of 3D SDF surfaces in a perceptually optimal manner
Cloth Simulation with WebGPU Compute Shader
A compute shader implementation of the OneSweep sorting algorithm.
Slime mold simulation using compute shaders in Godot 4
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