A project for simulating pinball objects interacting with each other and the environment, different balls having different characteristics
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Updated
Jun 14, 2017 - HTML
A project for simulating pinball objects interacting with each other and the environment, different balls having different characteristics
Implemented an algorithm to generate a unique 6-digit (configurable) serial game room code using a given set of characters for a distributed system. Applied dynamo DB transactions concepts over it to avoid any race condition.
A demonstration of rigid-body collision mechanics in python.
A demonstration of Position Based Dynamics through 4 unique graphics simulations
Hash tables efficiencies by hash functions, load factors, and collision handling methods, with hash code distribution analysis.
Project Alpha is a developing game engine that supports both p2p, community servers, and local hosting.
A little multi player spaceship combat game. Still very much a WIP. Try it at:
Collision detection using QuadTree in C++
Messing around just developing simple game systems
Fighter as a 3D game, designed with Microsoft C# and Microsoft XNA technology. This game got 2 simple levels. There are so many horrific creatures. The creatures look like a spider, hence you have to kill them :) Some general game principle regarded at this project. Collision detection 3D model Audio effects and etc There aren't unit test, oop c…
Detection and resolution of elastic collisions between balls
Implementation of collision and pathfinding algorithms for video game navigation
Robocup middle size simulator
Collision detection and response library for Circle-circle and Polygon-polygon collisions
This program will simulate a collision between two objects!
Projects for MSc course: Games & AI
Unity-inspired, reactive Game Framework for pixi.js - GameObject, Prefab, StateMachine, Sprite, CircleBody, PolygonBody, Physics, Sprite, Container, Animator
Simple implementation of AABB collision algorithm in C++ using SFML for graphics
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