[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
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Updated
Nov 23, 2023 - Python
[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Unity Physics on GPU
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
GPU Mass-Spring Simulation Cloth in Unity
Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
[CoRL 2021 Best System Paper] This repository contains code for training and evaluating FlingBot in both simulation and real-world settings on a dual-UR5 robot arm setup for Ubuntu 18.04
Implementation of tearable cloth in Flutter.
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
A mass-spring-damper based real-time cloth simulation I wrote for a class project.
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Port of the three.js cloth example to React Three Fiber
cloth simulation with self-collision
Physics simulation: cloth and simple procedural objects with collision detection. Animated using second-order methods.
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