In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
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Updated
May 12, 2024 - JavaScript
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
An array-based cellular-automata implementation of my ant pheromone simulation!
Cellular automata seed exploration using a neural cellular automata to approximate the rule its trained on.
A library for simulating cellular automaton written in Kotlin
Procedural map generation with cellular automata in Python
Agent-based modeling framework in Julia
Golly, a Game of Life simulator (unofficial mirror from SourceForge)
Development repository for the Digital Terraria Lab implementation of the Sugarscape agent-based societal simulation.
Cellular automata collection that started from a cellular automation suitable for building complex circuitry. Also multistate cyclical, Life-like, hexagonal, Larger-than-Life CA etc.
A modified version of apgsearch that supports skipping some soups with a high population or take many generations to stabilise
A collection of cellular automata built using pygame
Cellular automata inspired by mass and gravity modeled as interacting fields.
Fun and interactive interpretation of the Game of Life project written in p5.js. Is controllable via the arrow keys and you can change the colors of the cells by pressing C. Have fun!
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Probabilistic Cellular Automata Design and Analysis
Tiny Tapeout 7 project: A simulation of Conways' Game of Life visualized to an ANSI terminal over UART
Conway's Game of Life for the terminal
Probabilistic language based on pattern matching and constraint propagation, 153 examples
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