boids
Here are 298 public repositories matching this topic...
A crowd simulation algorithm to steer virtual birds using RBF interpolation of a vector field, aiming to create a more plausible and visually appealing result for video games.
-
Updated
May 29, 2024 - C#
An implementation of Craig Reynolds' Boids (1986) as a command line interface.
-
Updated
May 29, 2024 - C
An implementation of Craig Reynolds' Boids (1986) as a graphical user interface.
-
Updated
May 29, 2024
UE5 Compute Shader Boids Niagara Example
-
Updated
May 24, 2024 - C++
2D flocking simulation using GLFW and Glad used to learn C++ optimization.
-
Updated
May 22, 2024 - C++
Boids algorithm demonstration.
-
Updated
May 21, 2024 - C#
Simulation of a flock of birds using Reynolds' Boids.
-
Updated
May 14, 2024 - C#
-
Updated
May 11, 2024 - TypeScript
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.
-
Updated
Apr 30, 2024 - Rust
Simulation of Boid artificial life program
-
Updated
Apr 24, 2024 - C++
Simulation of flocking using emergent behavior in C++
-
Updated
Apr 20, 2024 - C++
Improve this page
Add a description, image, and links to the boids topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the boids topic, visit your repo's landing page and select "manage topics."