AI for board games
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Updated
Oct 12, 2017
AI for board games
All the boards you'll ever need.
A generic board game socket server
A generic board game socket client
An implementation of 9x9 Tic Tac Toe
Implementation of a board game made up by Chris Outen.
An implementation of the game Reversi
An implementation of the game Connect Four
Board game AI implementations using Monte Carlo Tree Search
EcmaserveGames is intended to be an expressive ecosystem for building web-based board(-like) games. The host ⬛ server is the skeleton on which to build your own game
BoardGamr-Engine is Game Engine to make console board games in c/c++ it provide all the necessary methods to make simple game using only ASCII characters provides various types of board,game cards,dice and player modules
Pygmalion primarily is a chess-engine. The layout of the source-code is however designed to also support other chess-like boardgames. Tic Tac Toe being the toy example in the repo to demonstrate this.
Mancala implementation for Ludorum
Connect Four board game implementation for Ludorum.
Chess board game implementation for Ludorum.
Colograph game implementation for Ludorum.
Reversi board game implementation for Ludorum.
Developed a multiplayer multithreaded tic-tac-toe game in python3 using the pygame module along with the socket and threading library.This was done as the final project of the Operating Systems course.
Alpha releases, documentation, and issues for Tabletop Engine.
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