Script to force values into the Super Punch-Out sound library.
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Updated
Sep 11, 2022 - Lua
Script to force values into the Super Punch-Out sound library.
An experiment to see if I can build an auto map tracker for DWR
LiveSplit.Server API for BizHawk Lua scripts.
Tool Assisted Speedrun of Devil Dice USA on PSX
Tool Assisted Speedrun of Bust A Groove USA on PSX
Implementation examples of the SSF2-AI framework
Simple cheat for Super Mario Bros.
Practice frame perfect Dragster inputs via BizHawk.
A completed Pokemon Trading Card Game save file with Lua scripts to screenshot each card and assemble them into nice printouts
Lua scripts for TASing the N64 game Rayman 2 (U/E) w/ BizHawk
Bot for pokemon games using BizHawk and C#
This repository contains all my research on The Flintstones (U) for Snes, since October 4th, 2015. I'm making a TAS of it, so I'm mapping the RAM to create a lua script to help the speedrun process. Also, I'll document any mechanic aspect of the game, as well glitches I may find through the process.
Tool Assisted Superplays of Rival Schools on PSX
External tool for all 4 Boktai games on BizHawk
(Neural)-Zero X is an AI that can play F-Zero on BizHawk emulator using real time CNNs
Custom lua scaffolding project helping in TAS creation
Welcome to the Universal DS Lua Script repository! This library is designed to provide a simple and efficient way to manage Nintendo DS scripts for emulators DeSmuME and the MelonDS core in Bizhawk. It automatically detects the ROM that is loaded into the emulator, and runs the associated scripts for it.
This project is intended to integrate twitch's irc chat with with the popular emulator BizHawk.
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