Space-game oriented rendering engine
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Updated
Jun 3, 2024 - C++
Space-game oriented rendering engine
Your next space adventure awaits in the web browser! CosmosJourneyer is an open-source procedural universe with seamless transitions between space and planet surfaces that makes space exploration accessible for everyone.
A game engine with scene graph using OpenGL 3.3 core profile with LWJGL
pyRTE-RRTMGP provides a Python interface to the RTE+RRTMGP Fortran software package
A showcase of Atmospheric scattering effect using Vulkan pipeline built from scratch
Planetary rendering engine and aerospace simulation tools
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
GPU-accelerated atmospheric ice crystal halo simulator
Atmospheric simulations
A simple implementation of volumetric atmospheric scattering using babylonjs.
A collection of forward and inverse Mie solving routines for Python 3, based on Bohren and Huffman's Mie Theory derivations
Bachelor Project: Dynamic cloud and atmospheric rendering
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
Precomputed Atmospheric Scattering for unity
Bachelor thesis at FIT VUT
3D scene with a model of the Solar System
A port of Proland to Unity
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