All Lab experiments of 18CSC305J Artificial Intelligence.
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Updated
Jun 4, 2021 - Jupyter Notebook
All Lab experiments of 18CSC305J Artificial Intelligence.
An simple and optimized grid pathfinding
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
Pathfinding on a real map anywhere in the world
IIIT Allahabad B. Tech. (IT) 5th Semester Artificial Intelligence Lab Assignments + HackerRank Artificial Intelligence Track
Basic Shooting Game in C++ and OpenCV
The Vehicle Monitoring And Routing System (VMARS) makes use of GPS to provide the exact location of the vehicle. It allows a parent to monitor the vehicle in real-time using a GPS-based device possessed by its driver. It is also capable of finding the shortest route to reach the destination passing through all the checkpoints which uses our prop…
Implementation of the A*-Algorithm in Unity3D
Udacity Flying Car Nanodegree - Term 1 - Project 2 - 3D Motion Planning
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
A react Application Used to visualize classical path finding algorithms like BFS, DFS, Dikstra's, A-star
Swift implementation of the Sliding Puzzle game with Iterative Deepening A* AI Solver.
Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes
This repo implemented the core technology of the self-driving car, including the basic concepts such as path tracking, path planning, SLAM, etc., and deep learning techniques such as computer vision and reinforcement learning. Finally, we practiced with NVIDIA JetBot in both the simulator and the real world.
Implementation for A-star and BFS Algorithms to solve a NxN grid sliding puzzle problem.
A small demo for the A* Pathfinding algorithm in unity3d. Characters in this scene act "turn based" walking one at a time to wherever you point them to
A simple fastest route finder written in Java includes BFS, Djikstra(Speed limits included) and A* Algortihms also has the feature of visualization of visited nodes.
Romania Problem with A* Algorithm - AI Class Homework
Maze Runner is a maze generation and solving tool using the randomized Kruskal's algorithm and the A* algorithm
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