/
chess_board.rb
282 lines (214 loc) · 5.98 KB
/
chess_board.rb
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class Board
attr_accessor :board
def initialize
@board = Array.new(8) { Array.new(8, nil) }
end
def place_pieces( back_row = 0, pawn_row = 1, color = :w )
[[0,back_row],[7,back_row]].each { |pos| Rook.new( pos,self,color)}
[[1,back_row],[6,back_row]].each { |pos| Knight.new( pos,self,color)}
[[2,back_row],[5,back_row]].each { |pos| Bishop.new( pos,self,color)}
King.new( [4,back_row], self, color )
Queen.new( [3,back_row], self, color )
(0..7).each { |i| Pawn.new( [i,pawn_row], self, color )}
end
def setup_board
place_pieces
place_pieces( 7, 6, :b )
self
end
def [](pos)
@board[pos[0]][pos[1]]
end
def []=(pos,value)
@board[pos[0]][pos[1]] = value
end
def valid?(pos)
pos.all? { |value| value.between?(0,7) }
end
def find_king(color)
king_index = pieces.find_index { |piece| piece.is_a?(King) && piece.color == color}
return pieces[king_index].pos
end
def spaces
@board.flatten
end
def pieces
spaces.compact
end
def pawns
pieces.select { |piece| piece.is_a?(Pawn)}
end
def pawns_with_promotion
pawns.select { |piece| piece.pos[1] == 0 || piece.pos[1] == 7}
end
def promote(promotion)
promotion_pos = pawns_with_promotion[0].pos
promotion_col = pawns_with_promotion[0].color
case promotion
when 'Q'
self[promotion_pos] = Queen.new(promotion_pos, self, promotion_col)
when 'R'
self[promotion_pos] = Rook.new(promotion_pos, self, promotion_col)
when 'B'
self[promotion_pos] = Bishop.new(promotion_pos, self, promotion_col)
when 'N'
self[promotion_pos] = Knight.new(promotion_pos, self, promotion_col)
end
end
def in_check?(color)
king_pos = find_king(color)
pieces.each do |piece|
next if piece.is_a?(EnPassantTracer)
return true if piece.color != color && piece.moves.include?(king_pos)
end
false
end
def move(start_pos, end_pos)
raise NoPieceAtLocationError unless self[start_pos]
raise InvalidMoveError unless self[start_pos].moves.include?(end_pos)
raise CannotMoveIntoCheckError if self[start_pos].move_into_check?(end_pos)
make_tracer(start_pos) if double_move_pawn(start_pos,end_pos)
en_passant_capture(start_pos, end_pos) if en_passant?(start_pos, end_pos)
move!(start_pos, end_pos)
end
def move!(start_pos, end_pos)
piece = self[start_pos]
piece.pos = end_pos
piece.moved = true
self[start_pos] = nil
self[end_pos] = piece
end
def en_passant?(start_pos, end_pos)
self[start_pos].is_a?(Pawn) && self[end_pos].is_a?(EnPassantTracer)
end
def en_passant_capture(start_pos, end_pos)
self[ [ end_pos[0], start_pos[1] ] ] = nil
end
def kingside?(color)
if color == :w
row = 0
else
row = 7
end
return false if self[[5,row]]
return false if self[[6,row]]
return false if self[[4,row]].moved?
return false if self[[7,row]].moved?
return false if self.in_check?(color)
return false if self[[4,row]].move_into_check?([6,row])
return false if self[[4,row]].move_into_check?([5,row])
true
end
def kingside(color)
if color == :w
row = 0
else
row = 7
end
self.move!([4,row], [6,row])
self.move!([7,row], [5,row])
end
def queenside?(color)
if color == :w
row = 0
else
row = 7
end
return false if self[[1,row]]
return false if self[[2,row]]
return false if self[[3,row]]
return false if self[[4,row]].moved?
return false if self[[0,row]].moved?
return false if self.in_check?(color)
return false if self[[4,row]].move_into_check?([3,row])
return false if self[[4,row]].move_into_check?([2,row])
true
end
def queenside(color)
if color == :w
row = 0
else
row = 7
end
self.move!([4,row], [2,row])
self.move!([0,row], [3,row])
end
def make_tracer(start_pos)
color = self[start_pos].color
spaces = (color == :w ? 1 : -1)
self[ [start_pos[0],start_pos[1] + spaces ]] = EnPassantTracer.new([start_pos[0],start_pos[1] + spaces ], self, color)
end
def delete_tracers(color)
pieces.each do |piece|
self[piece.pos] = nil if piece.is_a?(EnPassantTracer) && piece.color == color
end
end
def double_move_pawn(start_pos,end_pos)
self[start_pos].is_a?(Pawn) && ( (start_pos[1] - end_pos[1]).abs == 2)
end
def dup
dup_board = Board.new
pieces.each do |piece|
dup_board[piece.pos] = piece.dup
dup_board[piece.pos].board = dup_board
end
dup_board
end
def stalemate?(color)
return false if self.in_check?(color)
pieces.all? { |piece| piece.color == color && piece.moves.empty?}
end
def checkmate?(color)
pieces.each do |piece|
next if piece.is_a?(EnPassantTracer)
return false if piece.color == color && !piece.filtered_moves(piece.moves).empty?
end
true
end
def render
7.downto(0).each do |row|
print " #{row+1} | "
(0..7).each do |col|
print render_chars(self[[col,row]])
print ' | '
end
puts
print ' '
8.times { print '+---' }
print '+'
puts
end
puts " | a | b | c | d | e | f | g | h |"
end
def render_chars(space)
return " " if space.nil? || space.is_a?(EnPassantTracer)
case space.class.to_s
# when nil
# char = " "
when 'Pawn'
char = (space.color == :w) ? '♙' : '♟'
when 'King'
char = (space.color == :w) ? "♔" : '♚'
when 'Queen'
char = (space.color == :w) ? '♕' : '♛'
when 'Rook'
char = (space.color == :w) ? '♖' : '♜'
when 'Knight'
char = (space.color == :w) ? '♘' : '♞'
when 'Bishop'
char = (space.color == :w) ? '♗' : '♝'
end
char
end
def tracer?(pos)
self[pos].is_a?(EnPassantTracer)
end
end
class ChessError < StandardError
end
class NoPieceAtLocationError < ChessError
end
class InvalidMoveError < ChessError
end
class CannotMoveIntoCheckError < ChessError
end